Melaka Fray
10 April 2012 @ 06:12 pm
[Video]

Hoo, Luceti. You one and only [...sorry Azusa. This actually hurts way less than she thought it would, which makes her smile even broader.] warrens gal here.

[She's sitting atop a building in the setting sun. The journal is aimed at her side as he's sitting here on the ledge. In her hand she is spinning a tooth - the one she's holding is somewhat smaller than her forearm, so about the size of a typical dagger.]

In a bit've a broil. Got this tooth, and fig I oughta do something with it. Got some who told me to give it to meds, but don't wanna nuke it. Got any other thinks? Poss I won't get a thing, but might as well put 'em on the Grid.

[...Hah]

...Glad I got to go home. [A little contented sigh. She didn't get to stay, but even a day now that she can remember it makes all the difference in the world.]
 
 
Melaka Fray
31 January 2012 @ 02:24 pm
[Voice / Action]

[You know she almost, almost signed on for that one mission. A guard, surviving, she knew she could handle it. But then when she saw that "desert" thing. she has no idea what a desert is, so today she is at the library researching that, mostly because she really doesn't have much better to do today. She is clearly in a better mood though- all her earrings are in place (one of them she even thinks might be gold) and she she has a shiny nose stud in place. But... as she learns more and looks into these things more-

..Jesu.

She's gotten over being afraid of the sun (somewhat) in Luceti, mostly because of how dreary winter is, but that desert that... she flips open her journal]


Hey, Luceti. Talk to me 'bout the sun. Some of you got tales for it, right? Gotta.

[Feel free to answer her or see her in the library]
 
 
Melaka Fray
06 December 2011 @ 01:35 am
[Action]

[Out tonight. On roofs, over buildings, watching. Looking - it's gotten colder so now's in in a coat and all, but ... restless. Back from the mission on the second, slow to give Summers back the scythe. Slower still to calm down after all that fighting. Winged bastards. Her own wings twitch in the night air- she can still see her breath in the air too. Ridiculous. See her all over town tonight looking around for something that needs protecting or watching. A patrol, in other words.

This is complicated at about midnight. A bizarre feeling strikes her she can't pinpoint he origin of. A great sense of loneliness and need to belong. It's from that moment that she decide to first go to the item shop late at night - either breaking in or walking in depending on if it's open - and seeing if she can find some piercing studs. From there, to the Smithy - see if anyone's there, and if no one else (and given this late hour she doubts anyone is) admiring that's in the windows before shaking her head and walking back to her apartment. The next morning, this appears on the journals:]


[Voice]

Anyone know if you can pierce these hokum wings? They heal it up or infect?
 
 
Melaka Fray
30 September 2011 @ 11:06 pm
[Action]

[LUCETI, HO FARE THEE ON THE HIGH SEAS TODAY? Because Melaka the Sailor is having a grand ol time. Aboard her mighty ship she is bound to islands and countries unknown in search of fame and fortune to make a good name for herself now that she has discovered that this is the true route to making your dreams happen! And she is doing this-!

...Well in actuality with her piercings back in place (and a few new bits of jewelry on her over the course of the day, such as silver bracelets and such) she is in a wagon which she is "sailing" all through town, going to various "islands" (houses) and "lands unknown" (buildings and shops) or "countries" (community buildings) to go exploring and looking for her fame and fortune. She might encounter numerous monsters or challenges or the like along the way, but it sure promises to be a fantastic adventure.

Why don't you guys get involved? ...Or question why she's standing on a wagon with an oar pushing it on the ground to go around town if you want to not be sucked into the tale. Both work. Just know she is armed just in case]
 
 
Melaka Fray
11 September 2011 @ 07:45 pm
[Action]

[All told, Melaka's feeling pretty good. Sure, Harth had bit someone, but he survived and she gave him a nice nasty burn. It gives her a grim sort of satisfaction. Enough of one that despite being in a "new world" and one she still isn't that familiar with she's open to going out for a bit of fun today during the daylight hours. If you see her out today you might notice that despite having on loose-fitting clothing and exposing some fair bit of skin here and there, she's also wearing enough sunscreen for it to be quite noticeable.

And she's also got her emergency stores back. Her ear piercings and her nose stud. Jesu, it's good to have them back. But looking in the item shop - which she's going to spend most of her morning doing - there sure are a lot of other things. All the stuff in here... to think it's free. In Versi, even a handful of this would be worth a Sil and seventy coi, at least. But yes, some shopping - mostly looking at jewelry and other shiny things - first, then going to get herself some food at the grocery (she is similarly amazed by fruit) and then to the Smithy. She needs to get some weapons for her apartment

And then sitting on a bench to watch some folks. She'll jump around a bit later, for now she's trying to get used to imagining the "peaceful" life. Maybe she'll go to the library too, get herself some more stuff to read.

...Basically, all around the square during the day. And then stopping to check out that Good Spirits bar that night before she sets out to look for Harth again. Trying to feel "normal" here a bit. Run into her anywhere, invent a situation or just be there. Mel's not totally unsocial]